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Gambling Age in Europe. Many European countries have a similar minimum age to gamble. However, there may be variations in different countries. Regarding betting, the majority of countries have set the minimum age to 18. This is similar to the legal gambling age of lotteries. However, Denmark and Estonia have a lower gambling age which is at 16. The age limit for playing the National Lottery is set to be raised from 16 to 18 from next October as the government moves to crackdown on gambling. The gambling review follows a range of. Fun match-3 puzzler has interior design twist, ad promos. Read Common Sense Media's Homescapes review, age rating, and parents guide. Content ratings are used to describe the minimum maturity level of content in apps. However, content ratings don't tell you whether an app is designed for users of a specific age. Ratings are typically based on a number of factors, including sexual content, violence, drugs, gambling, and profane language. 41 helpful votes. Re: Age limit for gambling in Casinos. Since Nov 1, 2013 raised to 21 for all people. Age limit for gambling.

Meanwhile, questions about advertising and bonuses suggest anything up to a complete ban on the major acquisition channels could potentially be on the table.

In total, the review includes 45 different questions built around three core objectives.

First, it will examine whether changes to gambling regulations are needed, especially where technology has moved beyond the scope of the 2005 Act.

It also aims to strike a balance between consumer freedom and harm prevention, and finally will work to ensure customers are protected whether they gamble online or via retail channels.

The announcement of the review has of course received wide support across the UK sector.

The Betting and Gaming Council said it was pleased to see the review but urged an 'evidence-led' approach that kept the sector's economic impact in mind. Meanwhile the All-Party Parliamentary Group on Gambling-Related Harm and Peers for Gambling Reform each called for recommendations from reports released this Summer to be implemented.

The Gambling Commission – which will be examined as part of the review – said it was happy to work with the Government.

Below, iGB outlines the key points of discussion set out by DCMS.

Online gambling

Within online gambling, the call for evidence asks 10 questions. These will include a question on the existing protections for online customers, and a question on how current online revenue is distributed between higher and lower-spending customers.

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The call for evidence will then ask about the imposition of various controls on the online sector such as stake, speed and prize limits for online games, as well as stricter testing requirements. Accounts, meanwhile, may face deposit, loss or spend limits, with a follow-up question asking if these limits should exist universally or be applied on the basis of affordability.

In addition, DCMS will ask if evidence collected by operators could be better used to ensure a safer gambling environment and if current protections such as player-set limits could be improved.

The Government will also look specifically into 'white label' operators, of which there are currently around 700. DCMS asked if these pose a 'particular risk' to customers.

'Concerns have been raised that the companies who provide the brands may be seeking to use white label arrangements as they would be unable to meet the GB regulatory standards required to obtain a licence themselves, and that this therefore poses risks to consumers,' DCMS said.

New and emerging technologies, as well as delivery and payment methods such as blockchain and crypto currencies, will also be examined, with DCMS in particular keen to identify any potential risks.

Marketing

Among the areas of marketing that the review will examine is bonusing. The review asked if 'the harms or benefits of licensed operators being able to make promotional offers, such as free spins, bonuses and hospitality,' both for VIPs and overall. This suggests that a complete ban on bonusing is not off the table, though the review may instead result in a restriction on incentives only for VIPs.

The review also asks about 'the positive and negative impact' of sports sponsorship and of the harms and benefits of advertising in general.

In addition, it asks about the effectiveness of mandatory safer gambling messages within advertisements.

The Regulator

The Gambling Commission and its roles and powers will come under specific scrutiny in the review.

The call for evidence asks if it has 'sufficient investigation, enforcement and sanctioning powers' to bring about change and improve standards in the industry. It then asks if there is scope for its existing powers to be 'used differently or more effectively'.

DCMS will then ask whether there are any barriers to 'high quality research to inform regulation or policy making', and if so, how these may be overcome.

The call for evidence will also look at the unlicensed black market, asking if it is sizeable or if there is a risk of a significant black market emerging. It is also looking to find out how easy it is for customers to gamble with unlicensed operators, and how easily they can tell if they are doing so.

In addition, the government's review looks at 'the most effective system for recouping the regulatory and societal costs of gambling from operators', whether it is through taxes, licence fees, levies or otherwise.

As well as this, DCMS asks a series of questions about harm redress, which are categorised separately to its questions about the Commission. It asks whether there is 'evidence of a need to change redress arrangements', and if so, if there was an existing model elsewhere that could be implemented.

The call for evidence also asks whether there is a more effective consumer redress measure than financial compensation. It pointed out that giving large sums to at-risk gamblers may pose a problem, while also suggesting that gambling is often 'risk-free'.

Age limits and underage gambling

The call for evidence asks 10 questions about underage gambling and age limits. As well as asking about the effectiveness of the current measures, it asks if there is an existing 'best practice' on age limit regulation.

Many of the questions then ask about age limits for category D gaming machines – such as the fruit machines commonly found at pubs – and for society lotteries.

Category D machines have no minimum age, but British amusement machine association Bacta annouced last month that it would ban under-18 players from using them, while players must be 16 to play a society lottery. DCMS announced with the review of the Gambling Act that the age limit for the National Lottery would be increased from 16 to 18 by October 2021.

The call for evidence asks whether under-18s playing these games can create problem gambling or other harm later in life.

The review will also look into whether further protections should be implemented for those aged 18-25. The Betting and Gaming Council earlier this year announced its members would only allow players ages 25 or older to participate in VIP schemes.

Land-based gambling

Age

The review asks whether changes to the land-based sector may support the Government's goals. Among the changes it specifically asks for evidence on are increases in the number of gaming machines a casino may offer.

In addition, the review asks whether the new casinos introduced in the 2005 Gambling Act may 'support economic regeneration, tourism and growth while reducing risks of harm'. These include regional casinos, which 'may offer casino games, bingo and/or betting and up to 1,250 Category A and Category B1 machines'.

Gambling Age Rating Sites

DCMS will also ask whether licensing and local authorities 'have enough powers' in terms of premises licences.

What do the labels mean?

PEGI 3

The content of games with a PEGI 3 rating is considered suitable for all age groups. The game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence (in a comical context or a childlike setting) is acceptable. No bad language should be heard.

PEGI 7

Game content with scenes or sounds that can possibly frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating.

PEGI 12

Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild. Gambling as it is normally carried out in real life in casinos or gambling halls can also be present (e.g. card games that in real life would be played for money).

Gambling

PEGI 16

This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while games of chance, and the use of tobacco, alcohol or illegal drugs can also be present.

PEGI 18

The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and explicit sexual activity should also fall into this age category.

The PEGI content descriptors

The game contains depictions of violence. In games rated PEGI 7 this can only be non-realistic or non-detailed violence. Games rated PEGI 12 can include violence in a fantasy environment or non-realistic violence towards human-like characters, whereas games rated PEGI 16 or 18 have increasingly more realistic-looking violence.​

The game contains bad language. This descriptor can be found on games with a PEGI 12 (mild swearing), PEGI 16 (e.g. sexual expletives or blasphemy) or PEGI 18 rating (e.g. sexual expletives or blasphemy).

This descriptor may appear on games with a PEGI 7 if it contains pictures or sounds that may be frightening or scary to young children, or on PEGI 12 games with horrific sounds or horror effects (but without any violent content).

Gambling

Among the areas of marketing that the review will examine is bonusing. The review asked if 'the harms or benefits of licensed operators being able to make promotional offers, such as free spins, bonuses and hospitality,' both for VIPs and overall. This suggests that a complete ban on bonusing is not off the table, though the review may instead result in a restriction on incentives only for VIPs.

The review also asks about 'the positive and negative impact' of sports sponsorship and of the harms and benefits of advertising in general.

In addition, it asks about the effectiveness of mandatory safer gambling messages within advertisements.

The Regulator

The Gambling Commission and its roles and powers will come under specific scrutiny in the review.

The call for evidence asks if it has 'sufficient investigation, enforcement and sanctioning powers' to bring about change and improve standards in the industry. It then asks if there is scope for its existing powers to be 'used differently or more effectively'.

DCMS will then ask whether there are any barriers to 'high quality research to inform regulation or policy making', and if so, how these may be overcome.

The call for evidence will also look at the unlicensed black market, asking if it is sizeable or if there is a risk of a significant black market emerging. It is also looking to find out how easy it is for customers to gamble with unlicensed operators, and how easily they can tell if they are doing so.

In addition, the government's review looks at 'the most effective system for recouping the regulatory and societal costs of gambling from operators', whether it is through taxes, licence fees, levies or otherwise.

As well as this, DCMS asks a series of questions about harm redress, which are categorised separately to its questions about the Commission. It asks whether there is 'evidence of a need to change redress arrangements', and if so, if there was an existing model elsewhere that could be implemented.

The call for evidence also asks whether there is a more effective consumer redress measure than financial compensation. It pointed out that giving large sums to at-risk gamblers may pose a problem, while also suggesting that gambling is often 'risk-free'.

Age limits and underage gambling

The call for evidence asks 10 questions about underage gambling and age limits. As well as asking about the effectiveness of the current measures, it asks if there is an existing 'best practice' on age limit regulation.

Many of the questions then ask about age limits for category D gaming machines – such as the fruit machines commonly found at pubs – and for society lotteries.

Category D machines have no minimum age, but British amusement machine association Bacta annouced last month that it would ban under-18 players from using them, while players must be 16 to play a society lottery. DCMS announced with the review of the Gambling Act that the age limit for the National Lottery would be increased from 16 to 18 by October 2021.

The call for evidence asks whether under-18s playing these games can create problem gambling or other harm later in life.

The review will also look into whether further protections should be implemented for those aged 18-25. The Betting and Gaming Council earlier this year announced its members would only allow players ages 25 or older to participate in VIP schemes.

Land-based gambling

The review asks whether changes to the land-based sector may support the Government's goals. Among the changes it specifically asks for evidence on are increases in the number of gaming machines a casino may offer.

In addition, the review asks whether the new casinos introduced in the 2005 Gambling Act may 'support economic regeneration, tourism and growth while reducing risks of harm'. These include regional casinos, which 'may offer casino games, bingo and/or betting and up to 1,250 Category A and Category B1 machines'.

Gambling Age Rating Sites

DCMS will also ask whether licensing and local authorities 'have enough powers' in terms of premises licences.

What do the labels mean?

PEGI 3

The content of games with a PEGI 3 rating is considered suitable for all age groups. The game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence (in a comical context or a childlike setting) is acceptable. No bad language should be heard.

PEGI 7

Game content with scenes or sounds that can possibly frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating.

PEGI 12

Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild. Gambling as it is normally carried out in real life in casinos or gambling halls can also be present (e.g. card games that in real life would be played for money).

PEGI 16

This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while games of chance, and the use of tobacco, alcohol or illegal drugs can also be present.

PEGI 18

The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and explicit sexual activity should also fall into this age category.

The PEGI content descriptors

The game contains depictions of violence. In games rated PEGI 7 this can only be non-realistic or non-detailed violence. Games rated PEGI 12 can include violence in a fantasy environment or non-realistic violence towards human-like characters, whereas games rated PEGI 16 or 18 have increasingly more realistic-looking violence.​

The game contains bad language. This descriptor can be found on games with a PEGI 12 (mild swearing), PEGI 16 (e.g. sexual expletives or blasphemy) or PEGI 18 rating (e.g. sexual expletives or blasphemy).

This descriptor may appear on games with a PEGI 7 if it contains pictures or sounds that may be frightening or scary to young children, or on PEGI 12 games with horrific sounds or horror effects (but without any violent content).

Gambling Age At Indian Casinos In Idaho

Stranger than paradise poker scene. The game contains elements that encourage or teach gambling. These simulations of gambling refer to games of chance that are normally carried out in casinos or gambling halls. Games with this sort of content are PEGI 12, PEGI 16 or PEGI 18.

Gambling Age Rating Chart

This content descriptor can accompany a PEGI 12 rating if the game includes sexual posturing or innuendo, a PEGI 16 rating if there is erotic nudity or sexual intercourse without visible genitals or a PEGI 18 rating if there is explicit sexual activity in the game. Depictions of nudity in a non-sexual content do not require a specific age rating, and this descriptor would not be necessary.

Gambling Age Rating Meaning

The game refers to or depicts the use of illegal drugs, alcohol or tobacco. Games with this content descriptor are always PEGI 16 or PEGI 18.

Gambling Age At Indian Casinos In California

The game contains depictions of ethnic, religious, nationalistic or other stereotypes likely to encourage hatred. This content is always restricted to a PEGI 18 rating (and likely to infringe national criminal laws).

Gambling Age Rating Guide

The game offers players with the option to purchase digital goods or services with real-world currency. Such purchases include additional content (bonus levels, outfits, surprise items, music), but also upgrades (e.g. to disable ads), subscriptions to updates, virtual coins and other forms of in-game currency.
This content descriptor is sometimes accompanied by an additional notice if the in-game purchases include random items (like loot boxes or card packs). Paid random items comprise all in-game offers where players don't know exactly what they are getting prior to the purchase. They can be purchased directly with real money and/or exchanged for an in-game virtual currency. Depending on the game, these items may be purely cosmetic or they may have functional value.
The notice is always displayed underneath or near the age label and content descriptors:





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